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[ SYS ] // Module 05

Companion

A character who lives in the corner of the site, reacts to where you are, and remembers what you have already seen. Animated, not a text box.

[ 05 ] // Roster

Companions_

The shop

Tap one. Each has its own voice and its own passive in the arcade — the companion and the hero are the same character, which is the whole reason collecting them is worth anything.

[ 5a ] // Design

How it works_

Written, not generated

Every line is authored in the studio and stored. There is no live model deciding what your companion says, so it can never invent canon, never contradict the toon, and never say anything nobody approved.

It reacts to where you are

Lines are keyed to triggers — arriving in the arcade, finishing a chapter, coming back after a week away. The library grows; the behaviour is the same.

It remembers

What you have read, what you have played, what it has already said to you. Repeating itself is the fastest way for a companion to stop feeling alive.

[ 5c ] // Library

Sample lines_

Your account