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[ ARC ] // Cabinet 09

Trifall

Raw rainbow crystal drops into the refinery under the neon city. Steer the three-block shards, connect four of a colour to refine them away, and let the columns fall into the next match — every cascade pays more than the last.

Score

0

Level

1

Chain

Best

0

Drag to steer · tap to rotate · flick down to drop · swipe up to hold

[ 09a ] // Design

Why it plays the way it does_

Back to the arcade

The flash is a window

Matched blocks burn for 300ms before they vanish, and the next shard keeps falling. Lock it into the burning group in time and the burn extends to take it too — the clear is a deadline you can play into, not a cutscene.

Prism bridges, never wastes

Every seventh shard carries one prism block, and it counts as every colour at once. Set it between a red group and a blue group and both refine on the same flash — the wildcard rewards placement, not luck.

Lock delay with a budget

A shard that touches down gets 400ms to slide or rotate, but only three such saves. Infinite resets turn the floor into a fidget toy; none at all makes every soft landing feel like theft.

Scores are saved on this device. A shared leaderboard needs an account, and travellers are not wired to the arcade yet.