Two kinds of obstacle
A block you go over and a gate you go under. One kind would make the whole game a single repeated button press.
[ ARC ] // Cabinet 05
Your companion runs the sky gates. Tap to hop, hold to leap, dash when the gap is too wide to jump.
Cleared
0
Best
0
Tap to jump · hold to jump higherSpace to jump, hold for height · Shift to dash
[ 05a ] // Design
A block you go over and a gate you go under. One kind would make the whole game a single repeated button press.
You can still jump a moment after leaving a ledge, and a jump pressed just before landing fires on landing. Neither is noticeable; both are why it feels fair.
Releasing early cuts the rise. One fixed arc would make every gap a memorisation test.
Scores are saved on this device. A shared leaderboard needs an account, and travellers are not wired to the arcade yet.