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[ ARC ] // Cabinet 05

Zephyr Runner

Your companion runs the sky gates. Tap to hop, hold to leap, dash when the gap is too wide to jump.

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Tap to jump · hold to jump higher

[ 05a ] // Design

Why it plays the way it does_

Back to the arcade

Two kinds of obstacle

A block you go over and a gate you go under. One kind would make the whole game a single repeated button press.

Coyote time and buffering

You can still jump a moment after leaving a ledge, and a jump pressed just before landing fires on landing. Neither is noticeable; both are why it feels fair.

A tap is a hop, a hold is a leap

Releasing early cuts the rise. One fixed arc would make every gap a memorisation test.

Scores are saved on this device. A shared leaderboard needs an account, and travellers are not wired to the arcade yet.