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[ ARC ] // Cabinet 04

Crystal Breaker

Break the wall with three orbs. Where the orb lands on the paddle steers it — that is the only control you have once it is loose.

Score

0

Best

0

Lives

◆◆◆

Drag to move · tap to launch

[ 04a ] // Design

Why it plays the way it does_

Back to the arcade

Rarer crystals sit higher

The shape of the wall tells you where the points are before you have hit anything.

It cannot tunnel

The orb is stepped in sub-steps smaller than a brick, so a fast orb breaks bricks instead of passing through them.

No corner sticking

A seam hit flips one axis, not both. Flipping both sends the orb back the way it came and reads as a bug.

Scores are saved on this device. A shared leaderboard needs an account, and travellers are not wired to the arcade yet.